
Buying
a Pump and
Playing in a Semi World
Author: Mister.44
Client: Paintball Magazine
Publish Date: April 1999
NOTE: This is the original copy submitted and does not reflect
any editorial changes.
© 2000 Steve Novak |
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As I step out of door of the clubhouse, the whispers start. I admit
it. I dress to intimidate. The game is half-mental, and I want the
edge before I even step on to field. They look me over, noticing
how my Scott mask looks much different than their rental JT’s. My
purple K-State shirt sticks out like a sore thumb amid the sea of
woodland BDU camo. They focus on my gear: my shin pads, my funky
hat, my colored gloves, and my harness holding my tank on my back.
Finally they follow the remote line up to my gun. The words "full
auto", "some tournament gun", and "Autococker"
float in the air. Finally, one of the on lookers steps forward and
asks, "Is that a ‘Cocker?"
I smile and reply, "No, sir, this here is a Sniper 1, hand
made by Bud Orr himself!"
"A Sniper?" he replies with a puzzled look. "It
looks like a ‘Cocker sorta."
"Well, this is the pump gun that is the predecessor to the
Autococker. The Autococker is a Sniper that automatically cocks
itself. Hence the name Autococker."
I can tell that the history lesson was filtered out, as he replies,
"So, it’s a pump?"
"Yep!"
"Oh, cool." A bit relieved he joins the rest of his buddies
as we prepare for the first game. Sniper,
Bushmaster, Maverick, Trracer, Piranha, Spartan, Splatmaster, Sterling,
Phantom, Buzzard, Houndstooth, Grey Ghost. All of these guns were
at one time the main staple of paintball. But, amid the many cheap
semi clones, tournament leviathans, and new electro-gadgit guns,
they have become little more than a novelty for some new players,
and a fond memory for old players. Pump play is extinct, replaced
by the semi-auto, now affordable and reliable for almost any player.
People have forgotten about the guns of yore - or have they? Believe
it or not, there are still some people who play with pump guns.
It may be for financial reasons, or maybe they want to hone their
skills. Some do it just for a change of pace. At any rate, many
people still play pump, some exclusively. Maybe playing pump is
something that interests you? But where do you start? Many players
have never heard of half the pump guns on the market. How does one
choose what gun to get? Does one need to alter his or her playing
style to be successful? Sit tight, my friends, as we look at how
to make you a successful pump player.
Gear Up!
You have decided that you are ready to play some pump, but how
do you know what gun to get? While I am a firm believer in "it’s
the player, not the gun", one still needs to choose wisely
when buying a pump gun. The selection of pump guns that are currently
being made is much smaller than in the past. This leaves your choices
limited when choosing a new gun. However, there are still many excellent
guns currently made. The ACI Maverick (AKA PMI Trracer), CCI Phantom,
WGP Sniper, Sheridan PGP, Brass Eagle Tiger Shark and Talon, and
soon to be re-released Lapco Grey Ghost are all currently made and
cover a range of prices. If your taste is more exotic, try an Earon
Carter Buzzard or Glenn Palmer Houndstooth. Both of these guns are
built from the ground up and finished by hand.
When looking at buying a new gun, look mainly at its construction
and quality of the gun. Is the gun all metal? What kind of warranty
does it come with? Where can I get replacement parts? Generally,
the higher the price of a pump gun, the more care was spent in its
construction. This means the parts are machined to tighter tolerances,
making the action smoother. Some of the higher end pumps, especially
the custom built ones, have excellent stock barrels, which shoot
as good or better than any aftermarket barrel. You will also want
to consider size and weight when shopping around. For example, if
you normally shoot an Autococker, you may want to get a Sniper,
as it is the same size and uses the same barrels. Also you will
want to look for an "auto-trigger". An auto-trigger is
a device that allows you to hold down the trigger, and pump the
gun, firing with each pump. It makes it easier to lay down some
cover fire. Of course not all guns have this, and it is not a requirement.
Another option is to buy a used pump. Now just because it is old,
doesn’t mean its obsolete, but then again there were some very shoddy
pumps on the market "back in the day". When shopping for
a used gun, ask your field owner or resident fossil. Not only can
these guys tell you if the gun is worth a plug nickel, but some
of them may have some nice guns stuck in a gear bag in a closet
somewhere. They might rarely play with them anymore and would part
with them for a good price.
When looking at buying a used gun, look again at its quality and
construction, as well as its condition. Is the company that made
it still around so you can get spare parts? What condition is the
barrel in? Is the barrel removable? Does it have an auto-trigger?
Beware of cheap guns with bad machining, plastic parts, or just
plain shoddy workmanship. The Sheridan P-68, (AKA PMI 2, AKA Piranha),
Sterling, Bushmaster, and custom Lapco guns are
all well constructed pump guns that are no longer made.
Once you have selected your new pump, you can stop there, slap
on a tank and hopper and have tons of fun…or not. The spirit of
paintball includes taking any gun, no matter its make, and tweaking
it to the maximum performance attainable. Add an agitated loader.
Put on an expansion chamber or a regulator. Hook up a remote line
and gas through stock. Did somebody say compressed air? Be creative!
Not only do you have the ability to thumb through old magazines
or talk to veteran players to find out what the tournament players
of yesteryear did to their pumps – but you have new technology and
gadgets that they only dreamed of back then. Add a .45 grip to that
old Sniper! Hmmm, what if you put in a low-pressure valve in this
gun? It’s a whole new avenue of tinkering for those inclined!
Finally, you need to look at your other accessories, mainly your
harness. If you are a new player, you may only have a two-pod harness
or nothing at all. But even if you are the guy with the 8+1 harness
and the $2000 custom gun, you are not going to go through nearly
as much paint with a pump gun. So, lighten your load. Take off the
8+1 and get a 4+1, a two pod harness, or *gasp* play with only the
paint in your hopper! This will suddenly make you feel fifty pounds
lighter. You will feel like you CAN make that bunker! You have less
weight shifting around, getting in your way and straining your back.
(I have heard of a player who developed back problems and began
playing pump for this very reason). Then look at your tank. You
don’t really need a 20oz, do you? Take it off and put on a 12oz.
Heck, try a 3.5oz if you want a real light gun. With the less weight
of the harness, tank, and gun, you will be able to move a tad faster,
or at the very least get less tired from hauling fifty pounds of
gear around.
Stay Sharp!
Now that you have selected your gear, you need to mentally prepare
yourself. Now, I’ll be frank, even if you are a god with your $1000
gun, and can leap tall buildings in single bound, you can’t expect
to do as well with a pump gun – at least not without some practice
first. You must remember that there is a reason for you playing
pump. You must remember that it is for fun or as a skill builder,
and not get too frustrated if you get lit up your first few outings.
Stick with it. To help you out, let’s look at some ways pump play
is different.
There are a few things where your pump gun is different. Besides
the rate of fire being less than your beloved semi, you MUST use
two hands. Keep this in mind. If you make a mad dash, you need two
hands on the gun. Of course, when you do this, you will have a steadier
platform for that first shot, hopefully increasing your accuracy.
Because you must have two hands on your gun, shooting with your
off hand is a real pain. For example, if you are right handed and
lean out the left side of a bunker, you are going to have a lot
of your body exposed. The only remedy is to only take one shot,
or learn to pump off handed. Another hard thing to do is to pump
when you are lying prone. While it can be done, and be done well,
it takes time to learn.
Once you learn some of the limits of your gun, you need to also
look at how you play the game. Just because you don’t have a semi,
does not mean that you can’t play aggressive. However, because you
will have a lower rate of fire than others, and you must have two
hands on your gun (making you unable to be as tight in a bunker
as you may normally be), you may need to alter your style a little,
or at least plan ahead. If you are playing in a speedball setting,
make sure that your bunker is large enough for you, remember that
you cannot make your body as small as normal because you must pump
the gun with two hands. I usually opt for larger bunkers that allow
me to stand or kneel. This is because I can react quicker if I need
to get up and move. With a pump gun, you may find it to your advantage
to move to get a better angle or to get closer to your target.
If you are in a woodland setting, there are other things to consider.
For one thing, if you are used to wearing your bright tourney uniform,
you may want to hang it up for your Real Tree, Tiger Stripe, or
BDU Woodland camos. Concealment will give you an edge. However,
concealment does not replace cover. Make sure you have some hard
cover, like a bunker, embankment, or tree. With a semi, you maybe
could get away with hiding in not so good cover, but you don’t want
to take that chance with your pump. Find a nice comfy spot that
you can curl up into if the guy with the Angel decides that he needs
to dump a case on you.
Once you find a spot that you find comfortable and safe, let’s
look at how to use that cover to your advantage. You know that it
is a good bunker, and if you stay sharp, they will not be able to
dig you out. However, the opponent’s mentality maybe, "I have
a semi, and I am going to shoot 1000 rounds at that pump guy!"
This can be quite fun! While he is unloading on you, you are snug
and cozy in your nice bunker you had picked out earlier. You know
he can’t hit you, so you actually have the upper hand. You will
want to pop up from time to time, and snap shoot a round. Pop up,
shoot, and pop down. Try not to pop up in the same place over and
over. Seeing you do this will frustrate the semi player. Which is
where you come in again. I mean think about it, he has a semi, and
you have a lowly gun from the Stone Age! Let him know that and taunt
him. "Hey, stop picking on me, I have a pump!" "Man,
how about you save your paint, give me a twenty, and I’ll call my
self out?" Be a smart aleck, but don’t be too rude and don’t
cuss. Profanity can really anger someone to the point of overreacting,
and this is just a game for fun, we don’t want any hard feelings.
By now, his blood is boiling. Some one this frustrated makes mistakes.
He will start to do things like lean out of his bunker more, which
will give you a good shot. If you are unable to do this, then teamwork,
an important part of paintball, comes into play. Have your buddy
move down your opponent’s side to get a good angle on him. Your
opponent will be so focused on you, that your teammate can almost
walk up to him.
Hopefully, these hints will be a springboard for you starting a
little pump play. It can be very fun, and a unique challenge. Remember
that you are in it for the thrill, and stick with it. With time
and experience, you will get better and better. You’ll learn a few
more tricks on your own, and maybe even event a few! Good luck,
and Play safe!
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